Mysterium is one of the new games we picked up after Magfest. I think it might be my husband's new favorite game.
For those who don't know what Mysterium is, it is a tabletop game that plays a bit like a mix between Clue and Dixit.
There is one player who plays the ghost of a murdered person. Everyone else is playing psychics who are trying to figure out who killed the person, with what, and where. The ghost knows, but can't talk. What the ghost can do is share cards with clues on them to help the psychic players figure out what happened. The cards have strange pictures on them, so it's not usually obvious what the ghost is trying to communicate. You have a certain number of rounds to figure everything out. It's cooperative, so everyone wins or everyone loses.
I hate hate hate hate playing the ghost. I did it once, and no one, not one, ever figured out what I was trying to communicate. I might have given myself a concussion from hitting my own head on the table in frustration. My husband, on the other hand, loves being the ghost. I guess this works though, because I'm 100% content to let him have that role. Overall, it's not my favorite, but it's still a fun game.
Showing posts with label tabletop gaming. Show all posts
Showing posts with label tabletop gaming. Show all posts
Monday, September 18, 2017
Thursday, February 7, 2013
Kingdom Building
This past Monday was our 13th anniversary--it honestly feels like much longer than that. Anyways, for our anniversary, my mom got us two new boardgames, and I will be spending this post talking about one of them: Dominion. When I was at Magfest I saw dozens of boxes of this game hanging around the tabletop gaming area. The only game close to rivaling the number of Dominion games was Settlers of Catan. Magfest ran tournaments with both of these games. Intrigued, my husband and I snagged a copy on Sunday morning to give it a try. Sadly, we only got the game roughly set up and got to play through maybe two rounds before we had to pack up because of a panel I wanted to attend. I had hoped we could sneak back down to tabletop and play through it after the panel, but that didn't end up happening.![]() |
| Victory Cards |
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| Treasure Cards |
The Kingdom Cards are where the game gets really interesting in my opinion. There are 25 different Kingdom Cards that come with Dominion. For each game, you get to pick 10 Kingdom Cards to play with. Most of the Kingdom Cards allow you to perform actions on your turn--I think the Gardens are the only exception to this (Gardens add to your Victory Point pool). Some cards allow you to "attack" other players, and there is one card that functions as a defensive reaction and will protect you from "attacks" (the Moat card). I put attack in quotes because you don't attack other players in Dominion directly. Most attack cards give you a bonus of some kind and then have a side effect that adversely affects the other players. For instance, the Bureaucrat is an attack action card. If you play this card on your turn, you get to place an extra silver card on top of your deck. For the attack part of the card, other players have to take a Victory card (an Estate, Duchy, or Province card) and put it on top of their deck if they have one in their hand. In this case, you're just guaranteeing at least one card in your next draw will be a Silver and other players' next draw a Victory card in their next draw--Victory cards are pretty useless during actual game play.
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| 25 Kingdom Cards--Pick 10 to play with |
I absolutely love this game. With all the different Kingdom cards to choose from there are tons of different game combinations you can put together to play with. I really like games that have high replayability like that. It's worth noting that I usually lose this game; out of the nearly 20 times I've played it in the last week, I've only won once. My kids kick the snot out of me at this game most of the time. I still love it. =P
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