Team Sidequest is the informal name applied to our gaming group. This group has been in existence since Summer 2000. It started with my husband, his good friend, and myself. When we started, we played 2nd Edition Dungeons and Dragons. My husband ran the games. His friend played a Dragon Knight (original class we designed for the world my husband and I created) named Theorne--this is the same friend who got the awesome Legendary Play Mats I shared the other day. I played a Dwarf Cleric named Grushenka--bonus points if you catch the reference without using Google. =P
At some point we switched to 3rd Edition Dungeons and Dragons. It was a slow transitions. Being the old fogies that we are, we felt that system was very overpowered and ruined the role playing side of it. We played 3rd Edition for many years. We've also played 4th Edition and Pathfinder. We have played Star Wars D20. We are currently playing Pathfinder and Marvel -- the really old version from when I was in high school. We're also threatening to start a MLP campaign.
I've been through lots of characters over the years. I tend to figure out what my character looks like and then build it up from there. If I don't do that, I usually take a vague concept (like one of my archetypes) and then try and find a class that fits. I think, by far, one of my favorite characters to play was Magic, where I played my Magic Girl archetype named. I used the Pathfinder rules for the Magic Girl class published by my husband and another friend of ours. I totally played up the Intelligence score of 7 (out of 18 for those who don't play D&D). This did happen. DM: "You see a dragon." Magic: "I want to make friends with it. I'll bet it's just lonely and misunderstood." FYI, it worked.
My current Pathfinder character is a bit subdued compared to my usual character. She's an Elf Monk who owns only the clothes on back, doesn't bathe, and seeks Nirvana. I'm playing her as an ultra-conservative Buddhist crossed with the Prince of Persia with less sarcasm--gave people a break since my Halfling Druid who I played before Sangye had a mouth that got our party in way more trouble than was probably necessary. (My poor druid died. It was tragic.)
In our Marvel campaign, I'm playing a 3rd generation Greek immigrant living in New York. She lives with her grandmother, but spends most of her time at her guardian's house--her guardian is a Social Services worker (played by my husband) assigned specifically to her case because of the fact that she tends to set fire to thinks when she gets emotional--which is often. She is 17 (super young by my standards), is incredibly impulsive, has fire powers, and has spent most of her life in and out of trouble with law enforcement. She spent a lot of time in centers for juvenile delinquents. This makes her good with misunderstood kids, and she has an interest in child psychology and lots of contacts within NYPD. She's generally better behaved now--she's one of the good guys after all--but she does not think about consequences of her actions before she does them. This means lots of collateral damage. She also tends to destroy her guardian's toasters and has difficulty maintaining a job (since saving the world is more of a side gig).
I'm really big on character creation--looks, personality, back story... all of it. Love it. It's one of my favorite aspects of games--table top and video game (it legitimately took me 2 hours to design my first Guild Wars 2 character). Feel free to comment and tell me about your characters (yes, I opened that can of worms). I like this kind of thing though. Once I get caught up with some of my current art projects (mostly revamping and updating my inventory for any 2018 conventions I might get into, and really just the badges and ties), I plan on opening a special section of commissions just for OCs for games because this is one of my favorite things to draw.
That was rambling... I need to stop writing these things between 3am and 5am after staying up all night. XD
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