The Kingdom Cards are where the game gets really interesting in my opinion. There are 25 different Kingdom Cards that come with Dominion. For each game, you get to pick 10 Kingdom Cards to play with. Most of the Kingdom Cards allow you to perform actions on your turn--I think the Gardens are the only exception to this (Gardens add to your Victory Point pool). Some cards allow you to "attack" other players, and there is one card that functions as a defensive reaction and will protect you from "attacks" (the Moat card). I put attack in quotes because you don't attack other players in Dominion directly. Most attack cards give you a bonus of some kind and then have a side effect that adversely affects the other players. For instance, the Bureaucrat is an attack action card. If you play this card on your turn, you get to place an extra silver card on top of your deck. For the attack part of the card, other players have to take a Victory card (an Estate, Duchy, or Province card) and put it on top of their deck if they have one in their hand. In this case, you're just guaranteeing at least one card in your next draw will be a Silver and other players' next draw a Victory card in their next draw--Victory cards are pretty useless during actual game play.
|25 Kingdom Cards--Pick 10 to play with|
I absolutely love this game. With all the different Kingdom cards to choose from there are tons of different game combinations you can put together to play with. I really like games that have high replayability like that. It's worth noting that I usually lose this game; out of the nearly 20 times I've played it in the last week, I've only won once. My kids kick the snot out of me at this game most of the time. I still love it. =P